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Python滑雪小游戏源代码

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Python滑雪小游戏源代码、源程序,完整程序包请前往文末链接下载,按任意键开始游戏,通过键盘左右方向键来控制滑雪者,完整程序包请在文末地址下载,程序运行截图: 主程序:Game4.py Function:滑雪小…

Python滑雪小游戏源代码、源程序,完整程序包请前往文末链接下载,按任意键开始游戏,通过键盘左右方向键来控制滑雪者,完整程序包请在文末地址下载,程序运行截图:在这里插入图片描述
主程序:Game4.py

'''
Function:
  滑雪小游戏
微信公众号:
  Python代码大全
'''
import sys
import cfg
import pygame
import random


'''滑雪者类'''
class SkierClass(pygame.sprite.Sprite):
  def __init__(self):
    pygame.sprite.Sprite.__init__(self)
    # 滑雪者的朝向(-2到2)
    self.direction = 0
    self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]
    self.image = pygame.image.load(self.imagepaths[self.direction])
    self.rect = self.image.get_rect()
    self.rect.center = [320, 100]
    self.speed = [self.direction, 6-abs(self.direction)*2]
  '''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''
  def turn(self, num):
    self.direction += num
    self.direction = max(-2, self.direction)
    self.direction = min(2, self.direction)
    center = self.rect.center
    self.image = pygame.image.load(self.imagepaths[self.direction])
    self.rect = self.image.get_rect()
    self.rect.center = center
    self.speed = [self.direction, 6-abs(self.direction)*2]
    return self.speed
  '''移动滑雪者'''
  def move(self):
    self.rect.centerx += self.speed[0]
    self.rect.centerx = max(20, self.rect.centerx)
    self.rect.centerx = min(620, self.rect.centerx)
  '''设置为摔倒状态'''
  def setFall(self):
    self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])
  '''设置为站立状态'''
  def setForward(self):
    self.direction = 0
    self.image = pygame.image.load(self.imagepaths[self.direction])


'''
Function:
  障碍物类
Input:
  -img_path: 障碍物图片路径
  -location: 障碍物位置
  -attribute: 障碍物类别属性
'''
class ObstacleClass(pygame.sprite.Sprite):
  def __init__(self, img_path, location, attribute):
    pygame.sprite.Sprite.__init__(self)
    self.img_path = img_path
    self.image = pygame.image.load(self.img_path)
    self.location = location
    self.rect = self.image.get_rect()
    self.rect.center = self.location
    self.attribute = attribute
    self.passed = False
  '''移动'''
  def move(self, num):
    self.rect.centery = self.location[1] - num


'''创建障碍物'''
def createObstacles(s, e, num=10):
  obstacles = pygame.sprite.Group()
  locations = []
  for i in range(num):
    row = random.randint(s, e)
    col = random.randint(0, 9)
    location  = [col*64+20, row*64+20]
    if location not in locations:
      locations.append(location)
      attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))
      img_path = cfg.OBSTACLE_PATHS[attribute]
      obstacle = ObstacleClass(img_path, location, attribute)
      obstacles.add(obstacle)
  return obstacles


'''合并障碍物'''
def AddObstacles(obstacles0, obstacles1):
  obstacles = pygame.sprite.Group()
  for obstacle in obstacles0:
    obstacles.add(obstacle)
  for obstacle in obstacles1:
    obstacles.add(obstacle)
  return obstacles


'''显示游戏开始界面'''
def ShowStartInterface(screen, screensize):
  screen.fill((255, 255, 255))
  tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)
  cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)
  title = tfont.render(u'滑雪游戏', True, (255, 0, 0))
  content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))
  trect = title.get_rect()
  trect.midtop = (screensize[0]/2, screensize[1]/5)
  crect = content.get_rect()
  crect.midtop = (screensize[0]/2, screensize[1]/2)
  screen.blit(title, trect)
  screen.blit(content, crect)
  while True:
    for event in pygame.event.get():
      if event.type == pygame.QUIT:
        pygame.quit()
        sys.exit()
      elif event.type == pygame.KEYDOWN:
        return
    pygame.display.update()


'''显示分数'''
def showScore(screen, score, pos=(10, 10)):
  font = pygame.font.Font(cfg.FONTPATH, 30)
  score_text = font.render("Score: %s" % score, True, (0, 0, 0))
  screen.blit(score_text, pos)


'''更新当前帧的游戏画面'''
def updateFrame(screen, obstacles, skier, score):
  screen.fill((255, 255, 255))
  obstacles.draw(screen)
  screen.blit(skier.image, skier.rect)
  showScore(screen, score)
  pygame.display.update()


'''主程序'''
def main():
  # 游戏初始化
  pygame.init()
  pygame.mixer.init()
  pygame.mixer.music.load(cfg.BGMPATH)
  pygame.mixer.music.set_volume(0.4)
  pygame.mixer.music.play(-1)
  # 设置屏幕
  screen = pygame.display.set_mode(cfg.SCREENSIZE)
  pygame.display.set_caption('滑雪游戏 —— 微信公众号:Python代码大全')
  # 游戏开始界面
  ShowStartInterface(screen, cfg.SCREENSIZE)
  # 实例化游戏精灵
  # --滑雪者
  skier = SkierClass()
  # --创建障碍物
  obstacles0 = createObstacles(20, 29)
  obstacles1 = createObstacles(10, 19)
  obstaclesflag = 0
  obstacles = AddObstacles(obstacles0, obstacles1)
  # 游戏clock
  clock = pygame.time.Clock()
  # 记录滑雪的距离
  distance = 0
  # 记录当前的分数
  score = 0
  # 记录当前的速度
  speed = [0, 6]
  # 游戏主循环
  while True:
    # --事件捕获
    for event in pygame.event.get():
      if event.type == pygame.QUIT:
        pygame.quit()
        sys.exit()
      if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_LEFT or event.key == pygame.K_a:
          speed = skier.turn(-1)
        elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
          speed = skier.turn(1)
    # --更新当前游戏帧的数据
    skier.move()
    distance += speed[1]
    if distance >= 640 and obstaclesflag == 0:
      obstaclesflag = 1
      obstacles0 = createObstacles(20, 29)
      obstacles = AddObstacles(obstacles0, obstacles1)
    if distance >= 1280 and obstaclesflag == 1:
      obstaclesflag = 0
      distance -= 1280
      for obstacle in obstacles0:
        obstacle.location[1] = obstacle.location[1] - 1280
      obstacles1 = createObstacles(10, 19)
      obstacles = AddObstacles(obstacles0, obstacles1)
    for obstacle in obstacles:
      obstacle.move(distance)
    # --碰撞检测
    hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)
    if hitted_obstacles:
      if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:
        score -= 50
        skier.setFall()
        updateFrame(screen, obstacles, skier, score)
        pygame.time.delay(1000)
        skier.setForward()
        speed = [0, 6]
        hitted_obstacles[0].passed = True
      elif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:
        score += 10
        obstacles.remove(hitted_obstacles[0])
    # --更新屏幕
    updateFrame(screen, obstacles, skier, score)
    clock.tick(cfg.FPS)


'''run'''
if __name__ == '__main__':
  main()

程序配置文件:cfg.py


'''配置文件'''
import os


'''FPS'''
FPS = 40
'''游戏屏幕大小'''
SCREENSIZE = (640, 640)
'''图片路径'''
SKIER_IMAGE_PATHS = [os.path.join(os.getcwd(), 'resources/images/skier_forward.png'),
           os.path.join(os.getcwd(), 'resources/images/skier_right1.png'),
           os.path.join(os.getcwd(), 'resources/images/skier_right2.png'),
           os.path.join(os.getcwd(), 'resources/images/skier_left2.png'),
           os.path.join(os.getcwd(), 'resources/images/skier_left1.png'),
           os.path.join(os.getcwd(), 'resources/images/skier_fall.png')]
OBSTACLE_PATHS = {
          'tree': os.path.join(os.getcwd(), 'resources/images/tree.png'),
          'flag': os.path.join(os.getcwd(), 'resources/images/flag.png')
        }
'''背景音乐路径'''
BGMPATH = os.path.join(os.getcwd(), 'resources/music/bgm.mp3')
'''字体路径'''
FONTPATH = os.path.join(os.getcwd(), 'resources/font/FZSTK.TTF')

完整程序包及资源文件下载地址:https://pan.baidu.com/s/1NlYGRXQdIEVq7qEngWDapw,提取码请关注微信公众号:Python代码大全并回复:滑雪提取码。

更多Python代码请关注:Python代码大全。在这里插入图片描述


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